Knight’s & Magic Episode 7: More combat

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This week’s episode was just a joy to watch. I still feel like I’m missing a lot of context in this series, but both of the fights in the episode were really cool. If I had to name a favorite in this episode, I would probably choose the Guair. I felt like I couldn’t see past the gimmicks in the other suits, and Dietrich’s fight was pure swordplay…much more appealing.

The result of the mock battle wasn’t super surprising either…they made it pretty clear last week that the lab was a good support system for Ernesti’s crazy inventions.

This scene is my main question for this episode. I’m not sure if this was explained earlier in the series, but I don’t remember much being said about mana regeneration in this world. Was this something new that Ernesti developed in this suit or has it just never been a significant factor? Also, Ernesti’s suit seems to be getting closer and closer to a Gundam…

I was initially skeptical about the battle between the former king and his grandson. It didn’t make sense to me that Ernesti would create the same Silhouette Knight for both of them. But after the fight, it was pretty clear that the two were very similar. I guess it works out.

And I guess this episode was introducing a new foe of some sort. Is this girl supposed to be related to the beasts? She seems important enough to be a character.

Also, it really sucks to be Addy…

Knight’s & Magic Episode 6: More suits

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A lot of pieces in this episode felt off, but I think I was okay with a couple of the main points. This episode seemed to really push Ernesti’s motivations. He’s afraid that he won’t be able to accomplish his goal of creating his dream machine before he runs out of time. I don’t particularly have a problem with this, but I have to say that the nightmare sequences were a bit strange, especially the second time.

I also get the sense that the Silhouette Knight Laboratory and the Order of the Silver Phoenix will work out okay in this series. The Laboratory has shown itself to be capable of translating Ernesti’s designs into more practical models, while Ernesti continues to break the mold with his new Silhouette Knights. I know it was shown as a rivalry, but they clearly compliment each other.

Let’s get into some of the stuff that didn’t really make sense. First off, we had this random innovation with the “simpler” powered suit. Was I supposed to know enough to understand why a miniaturized Magius Engine would make it easier for a suit to be piloted? That seemed to come out of nowhere and Ernesti’s explanation didn’t seem to help.

The “lock and key” system for the Silhouette Knights also came as a bit of a surprise. I understand that it logically followed from the recent theft incident, but it once again came out of nowhere. The key seemed like a pretty big innovation that tied together with past events, but Ernesti literally pulls it out of thin air and we’re just supposed to accept that.

But anyway…we got a new suit. Next week, let’s see it in action.

Knight’s & Magic Episode 5: Enemy hands

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I think this week’s episode was more enjoyable overall because it had a lot more fighting in it. As much as I criticize this series, I have to say that the mecha fights look pretty good even when comparing to human fights in anime. It feels like I’m sitting back and actually watching two robots fight, not a jumbled mass of motion.

Now, on to criticism. I seriously have no idea what’s going on with the narration in this episode. In this particular scene, you would have be completely blind to need the narrator’s description of the scene. And at the end of the episode, an entire battle against a horde of demon beasts is completely skipped in favor of narration that effectively says “the main characters won”. It’s really frustrating.

Another point in the episode that rubbed me the wrong way was Ernesti’s introduction to the fight. While I perfectly buy that he’d be able to wipe out the enemies by himself, it seemed really odd that the enemies around the castle were completely still while he was attacking them. It’s shown later in the episode that the power suits are hard to see, but I feel like they should have been fighting someone else or running away.

I take minor issue with Kid’s win in this episode. I’m willing to accept it as comedic relief, but I think Kid deserved a chance to shine rather than a pure dumb luck win. They’ve established in previous episodes that he’s pretty capable from his training with Ernesti. But I admit this is a pretty small thing.

It’s a bit funny that the bandits effectively helped Ernesti with his goal by giving the king a reason to make him responsible for new Silhouette Knight development. Granted it’s not an ideal situation, but isn’t Ernesti pretty much getting what he wants?

Knight’s & Magic Episode 4: The dreaded presentation

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I found this episode less frustrating than previous episodes, but it still has its share of issues. Honestly, the scenes surrounding Ernesti’s meeting with the marquis seemed fine. The marquis clearly wanted to trick Ernesti into revealing a hidden scheme and Ernesti basically blinded him with pure passion. When the marquis offers to take over Ernesti’s work and present it to the king, Ernesti’s reaction also kinda makes sense. As a former programmer, I don’t expect he would mind talking about his work, but multiple formal presentations of the same product are excessive. The marquis was basically offering to do some of the business stuff for him, allowing Ernesti to continue working.

This episode also seems to get at the reason behind the slow improvements in Silhouette Knight design when Addy mentions that Ernesti’s talent is thinking of Silhouette Knights outside the realm of human anatomy. Human anatomy can be frustratingly inefficient at times and it changes slowly, so it would be difficult to make rapid improvements with such constraints.

The Order of the Bronze Fang was probably the most awkward part of this episode in my eyes. They’ve been showcased before in this series, but they still felt unnecessary in this episode. When the shaker worms attack, I could only suspect that the marquis or the suspicious father of Addy and Kid was behind it. It’s really hard for me to believe that the trip to meet the marquis and the shaker worm attack were unrelated. Add in the fact that the ending of the episode is some sort of precursor for war and I just can’t make any sense of these bandits.

Plus, why do these men need to bring out every single person who has worked on the new units in order to arrange a meeting with the marquis? Why not just talk to someone in charge?

Ernesti’s ramblings seem interesting, but I’m curious how far they can carry the series. The events at the end of this episode make me wonder if everything is headed towards an ending where the series says “now that you’ve made the new machines, Ernesti, let’s just throw them into standard combat for the rest of the season”. It just seems like a bit of a waste.

Knight’s & Magic Episode 2: DIY Robot

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While I still find the engineering-level approach to mechs interesting, something about the lack of detail in this series leaves a lot to be desired. Random narration and quick montages still seem to plague this series to skip through things. I was fine with it in the first episode because some of the introduction didn’t seem completely necessary, but now it’s feeling excessive. Too much of the complications from Ernesti’s new mechanisms seem to be quickly explained away with “bad mana control” or something.

The simplest example is the conversation about adding back arms. The fact that Silhouette Knights have been historically designed based on humans seems pretty important, but the engineers are able to get over this pretty quickly to follow Ernesti’s new proposal. Plus, it seems like the main reason for adding the arms is the fact that Silhouette Knights are typically holding a shield, shown in the later training exercise. However, the diagram that Ernesti displays none of the actual challenges he’s trying to fix.

Another detail that seems missed is Dietrich’s change in character. He goes from being deathly afraid of Ernesti in the beginning of the episode to being a promising and reformed knight in his very next scene. What gives?

Also, these mini-suits kinda came out of nowhere. I wonder if there’s some future scenario where the tiny suit merges into the larger suit to act as a cockpit.

And this is super random, but this guy has a robot as a throne…that’s new.

All in all, I guess too many things in this series leave me wondering, which is strange for a series that seems to be going into detail about giant robots. It makes me wonder where the series is heading if it feels the need to move so quickly.

Knight’s & Magic Episode 2: Epic Narrator Voice

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So it looks like this series is really pushing the “build your own mech” concept after all. I’m really happy to see that. The battle in the episode was also pretty fun to watch, since you could see how much fun Ernesti was having in his first experience piloting a Silhouette Knight. I can probably relate to that feeling.

I commend the show for giving us the scene at the gate to display just how strong the behemoth is before showing us this scene with the upperclassmen. We the audience know that the behemoth can wipe out the group easily, so their false confidence is more amusing.

I don’t really have a problem with Ernesti essentially overriding the physical controls of the Silhouette Knight to give commands directly. It makes sense with his fanatical obsessions…but holy crap this scene hurt my eyes. I also could have done without the narrator voice telling me all of the information. It’s nice to know that he was specifically hacking the machine so he could input commands directly, but did we really need to know that no one has ever done this before? It’s not the only time this narrator voice is used in this episode, and it’s becoming more annoying since this isn’t the first episode anymore.

I’m not sure I fully understand Dietrich’s role in this final scene. Ernesti completely trashed the mech’s controls, but he somehow expects Dietrich to take over again? I guess you could argue that Dietrich was using a separate set of controls to move, but there’s still another issue with this scene. Ernesti has to command Dietrich to jump backwards at the appropriate time, but the Silhouette Knight is somehow able to grab the sword in the behemoth’s eyes without a single word. How does that work?

Final note: apparently it’s a family tradition to cling to Ernesti.

Eh, I could use a mecha show in this season. I’m still not sure, but I’ll commit to this series even if the apostrophe kills me inside every time I see it.

Knight’s & Magic First Impressions (1): Comma to the top

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Don’t judge me…I have to check out the mecha show. I know that the apostrophe in this series will be the end of me if I choose to keep going with it, though. Anyway, this series focuses on Ernesti Echevalier (or however you spell that), a programmer from Japan who is reincarnated into an alternate world where he has the chance to fulfill his dream of piloting a giant robot.

I heard that this first episode skipped a lot of content, and it’s pretty visible from how the episode is paced. The main character dies pretty early without much of an introduction into his new world. Instead, he is immediately thrust into his first encounter with a giant robot after he has already acclimated to his situation.

I know it’s nitpicking, but the scene right before this one showed a horse bleeding out on the ground motionless while this scene showed the giant bug violently eating a horse. I know there were two horses, so did the other horse just fall over and randomly start bleeding out on the ground?

This kid, whose father is a Knight Runner, has no idea that giant robots exist in this world. Just how old is he? But I guess that can be explained away with something about secluding the baby from the world until a certain age. And even if I’m willing to believe that Ernesti’s father happened to be in the area to shoot the giant bug just in time to stop it from eating Ernesti, you still have to explain how Ernesti fell from the carriage and survived without a scratch.

This description of the Silhouette Knights sounds a lot like a setup for a darker story. The design of the robots is shrouded in mystery and there’s a particular piece that is kept secret from the general public. Either this is meant to allow Ernesti to start a new age of robots with some breakthrough in design or the government is hiding the fact that these “hearts” are created in some unsavory manner. That’s just my take on it.

Anyway, this entire first episode seemed like it was a mad dash to get the main character into his first robot. The preview for the next episode actually suggests that he will be piloting the flashy guy’s red robot. It seems a bit strange, but I guess we’ll see how it goes. I’m really unsure about this series. Should I stick with it?